Hold fast against all blows and direct the course of battle to you.
Sigel Knights consider themselves noble, and they hold honor in high regard. In battle, they exhibit strong leadership and are often officers. A Sigel Knight can summon a golden lion into the fray that has multiple attack skills. The golden lion is a particularly helpful companion when the Sigel Knight is alone.
Sigel Knights have outstanding defense and strong stamina. They fend off enemy attacks effectively with their heavy armor, a one-handed weapon, and a shield, taking the role of a tank in a group. Sigel Knights can amplify aggression, focusing enemies toward themselves so that their allies can attack most effectively. They can select among six auras to emanate that strengthen offensive abilities or enhance recovery skills. They can also drag targets in front of them to position the targets between themselves and vulnerable members of a group.
Class Path
Characters with the third transfer classes of Phoenix Knight, Hell Knight, Eva's Templars, and Shilien Templar become Sigel Knights during their fourth class transfer in the Awakening.
Awakening Lore
Sigel Knights take their powers from the Giant hero Abelius, known as the Golden Commander for his sense of honor and his ability to motivate troops. His beast companion, the golden lion Kelcion, fought by his side in every battle, inspiring fear and awe through his fierce roar.
Featured Sigel Knight Skills
Rage Aura | Increases P. Atk., Atk. Spd., and Spd. when using a sword or blunt weapon. Aura effects do not stack, and party members can only have one aura at any time. | |
Iron Aura | Increases P. Atk., Atk. Spd., and also increases P. Def., Shield P. Def., Shield Defense, and resistances to bow or crossbow, and reduces critical damage received when equipped with heavy armor. Aura effects do not stack, and party members can only have one aura at any time. | |
Challenge Aura | Increases P. Atk., Atk. Spd., and reduces MP cost for skills when a sword or blunt weapon is equipped. Also increases enemy aggression toward the caster. Aura effects do not stack, and party members can only have one aura at any time. | |
Resist Aura | Increases P. Atk., Atk. Spd., M. Def., and resistances to elemental attacks. Aura effects do no stack, and party members can only have one aura at any time. | |
Spirit Aura | Increases P. Atk., Atk. Spd., Mental crowd control abilities, and debuff resistance, as well as MP Recovery from healing and MP Recovery bonus. Aura effects do not stack, and party members can only have one aura at any time. | |
Recovery Aura | Increases P. Atk., Atk. Spd., Physical crowd control abilities, and debuff resistance, as well as HP Recovery from healing and HP Recovery bonus. Aura effects do not stack, and party members can only have one aura at any time. | |
Chain Strike | Drag a target in front of you. | |
Chain Hydra | Drag a target, as well as enemies around the target, in front of you. | |
Ignore Death | Your HP does not fall below a certain value. | |
Spike Shield | Return some of the received physical and magical damage back to an attacker. | |
Shield Charge | Use a shield to attack a selected target with boosted power. Also reduce P. Def. and P. Evasion, and increase P. Critical Damage inflicted on the target. | |
Justice Punishment | Attack a selected target and reduce its P. Atk. and M. Atk. Requires an equipped sword or blunt weapon. | |
Summon Golden Lion | Summon a golden lion to fight alongside you. | |
Summon Knight Cubic | Summon a Knight Cubic. The summoned cubic removes all debuffs from you. | |
Sigel Force | Increase the P. Atk. of all party members that are equipped with melee weapons except for Sigel Knights. |
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