Yul Archer

Yul Archer
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segunda-feira, 5 de dezembro de 2011

Sigel Knight


Hold fast against all blows and direct the course of battle to you.


Sigel Knights consider themselves noble, and they hold honor in high regard. In battle, they exhibit strong leadership and are often officers. A Sigel Knight can summon a golden lion into the fray that has multiple attack skills. The golden lion is a particularly helpful companion when the Sigel Knight is alone.
Sigel Knights have outstanding defense and strong stamina. They fend off enemy attacks effectively with their heavy armor, a one-handed weapon, and a shield, taking the role of a tank in a group. Sigel Knights can amplify aggression, focusing enemies toward themselves so that their allies can attack most effectively. They can select among six auras to emanate that strengthen offensive abilities or enhance recovery skills. They can also drag targets in front of them to position the targets between themselves and vulnerable members of a group.

Class Path


Characters with the third transfer classes of Phoenix Knight, Hell Knight, Eva's Templars, and Shilien Templar become Sigel Knights during their fourth class transfer in the Awakening.

Awakening Lore


Sigel Knights take their powers from the Giant hero Abelius, known as the Golden Commander for his sense of honor and his ability to motivate troops. His beast companion, the golden lion Kelcion, fought by his side in every battle, inspiring fear and awe through his fierce roar.


Featured Sigel Knight Skills


Skill iconRage AuraIncreases P. Atk., Atk. Spd., and Spd. when using a sword or blunt weapon. Aura effects do not stack, and party members can only have one aura at any time.
Skill iconIron AuraIncreases P. Atk., Atk. Spd., and also increases P. Def., Shield P. Def., Shield Defense, and resistances to bow or crossbow, and reduces critical damage received when equipped with heavy armor. Aura effects do not stack, and party members can only have one aura at any time.
Skill iconChallenge AuraIncreases P. Atk., Atk. Spd., and reduces MP cost for skills when a sword or blunt weapon is equipped. Also increases enemy aggression toward the caster. Aura effects do not stack, and party members can only have one aura at any time.
Skill iconResist AuraIncreases P. Atk., Atk. Spd., M. Def., and resistances to elemental attacks. Aura effects do no stack, and party members can only have one aura at any time.
Skill iconSpirit AuraIncreases P. Atk., Atk. Spd., Mental crowd control abilities, and debuff resistance, as well as MP Recovery from healing and MP Recovery bonus. Aura effects do not stack, and party members can only have one aura at any time.
Skill iconRecovery AuraIncreases P. Atk., Atk. Spd., Physical crowd control abilities, and debuff resistance, as well as HP Recovery from healing and HP Recovery bonus. Aura effects do not stack, and party members can only have one aura at any time.
Skill iconChain StrikeDrag a target in front of you.
Skill iconChain HydraDrag a target, as well as enemies around the target, in front of you.
Skill iconIgnore DeathYour HP does not fall below a certain value.
Skill iconSpike ShieldReturn some of the received physical and magical damage back to an attacker.
Skill iconShield ChargeUse a shield to attack a selected target with boosted power. Also reduce P. Def. and P. Evasion, and increase P. Critical Damage inflicted on the target.
Skill iconJustice PunishmentAttack a selected target and reduce its P. Atk. and M. Atk. Requires an equipped sword or blunt weapon.
Skill iconSummon Golden LionSummon a golden lion to fight alongside you.
Skill iconSummon Knight CubicSummon a Knight Cubic. The summoned cubic removes all debuffs from you.
Skill iconSigel ForceIncrease the P. Atk. of all party members that are equipped with melee weapons except for Sigel Knights.

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