Rain devastating elemental magic upon your foes.
Feoh Wizards are masters of mana, and the elements are theirs to command: fire, water, wind, and earth. Their specialty is devastating long-range damage, but they can also teleport, cause fear, and trap, giving them outstanding flexibility and crowd control capabilities. Their defenses are quite weak.
Feoh Wizards deal massive magical attacks that have differing qualities and special effects depending which of the four elemental stances they are in. They can normally activate only one stance at time, but they can change stances fluidly. One of their most devastating skills lets them briefly use two stances and multiple elements simultaneously.
Class Path
Characters with the third transfer classes of Archmage, Soultaker, Mystic Muse, Storm Screamer, and Soul Hound become Feoh Wizards during their fourth class transfer in the Awakening.
Awakening Lore
Feoh Wizard powers have been passed from Silver Sage Soltkreig, one of the Seven Giant Sages. Soltkreig, a supremely wise and intelligent Giant, was a strategic analyst. He snatched victory from the claws of defeat many times with his brilliant planning. From a young age, he was fascinated by the fundamental elements of nature. Through years of study, he became the foremost expert on the four elements and mana theory.
Featured Feoh Wizard Skills
Fire Stance | Bestows Fire properties to magical spells cast. | |
Water Stance | Bestows Water properties to magical spells cast. | |
Wind Stance | Bestows Wind properties to magical spells cast. | |
Earth Stance | Bestows Earth properties to magical spells cast. | |
Elemental Spike | Inflicts elemental magical damage based on the stance used, and decreases the target's elemental resistance according to the stance used. | |
Elemental Crash | An elemental attack that has additional effects on an enemy depending on the stance used: Fire—Fear, Water—Decrease Spd., Earth—Hold, Wind—Knockback. | |
Elemental Destruction | A powerful elemental attack that inflicts elemental magical damage on the target based on the stance used. | |
Elemental Storm | A powerful elemental attack that inflicts elemental magical damage to surrounding enemies based on the stance used. | |
Hell Gate | A powerful magical attack on all enemies surrounding the target using the power of all four elements. | |
Death Lord | Inflicts continuous damage to a target, and transforms some of the damage inflicted into restored HP for you. | |
Death Howl | Attacks a target to push it back. | |
Shadow Hell | Drags enemies around a target toward it. | |
Double Stance | Cast spells with both hands, using four elements at the same time. Reduces the MP cost of skills by 50% and the reuse time by 5% for 30 sec. | |
Hell Binding | Launches the target into the air and immobilizes it. | |
Magical Evasion | Attack nearby enemies, stunning them and canceling their targeting, while you teleport to the rear. | |
Feoh Force | Increases the ranged physical attack speed of all party members except for Feoh Wizards. |
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