Yul Archer

Yul Archer
Yul Archer :p

quarta-feira, 2 de maio de 2012

kyioh (Forest of Death)

Na melhor versão do lineage II onde vc pode upar 1lvl a cada 2h com vitality em 200% entre outras coisas

quinta-feira, 15 de dezembro de 2011

Cosplay

Kamael (DoomBringer)


Little girl (Dwarf)


Elf Female


Human sagittarius



Female Kamael (SoulHound)



Elf Female (Mage)




Elf Female (MoonLight Sentinel)


                                                                     Elf Female (Wind Rider)
                                                                   

segunda-feira, 5 de dezembro de 2011

Level 18 to 20 first class transfer

Start of FateSebion.jpg

Find and accept this quest in the Administration Office of Talking Island Village. This NPC differs depending on your character's race and class, but will be the NPC with a quest icon over his or her head. Talk to Gatekeeper Richard to go to the entrance of the Ruins of Ye Sagira. Talk to Lakcis to update the quest and to be sent directly to Exploration Zone 5 to talk to Sebion. Once you are prepared, talk to him a second time to enter the dungeon where your character will face the trials of your first class transfer.
Preparation checklist: Although the first class transfer challenge is actually quite easy, this is a good opportunity to learn how to be prepared for instances and featured battles. Make sure that you’ve learned and maxed out all the skills your character can use, have all your armor and accessories equipped, have a weapon equipped and Soulshots or Spiritshots for it activated, have health potions, and have freshly applied newbie buffs. Conveniently for this quest, there is a Newbie Guide next to Sebion who will give you newbie buffs.
Enter the Labyrinth of Belis dungeon. This is an instanced zone that your character will face alone, with some help from an NPC who will give you tips and directions along the way. Your challenge consists of fighting in four rooms, each available only after the previous section has been completed. All of the enemies in this dungeon drop HP and MP herbs, so your character should be in no danger of dying if you pay attention. You will also have the opportunity to rest and prepare between the rooms. If your character dies at any time in this challenge, you will have to start over at the beginning of the dungeon and fight your way through the rooms again. Overall, completing the whole dungeon can be done in under ten minutes.

Room 1

Talk to the Infiltration Officer NPC to enter the first room. The enemies in this room will not attack you until you attack them. Kill all the Operatives in the room.

Room 2

Follow the Infiltration Officer to next door and, when ready, tell him to open the door. Enemies in here will attack you if you stand close to them. The Handymen you kill may drop Marks of Belis, which look like small brown pouches, as loot. Continue to hunt them until you have three Marks of Belis. These items may drop from the enemy a few seconds after the basic loot drops, so keep your eyes on the ground. One at a time, insert the three Marks of Belis into the Belis Verification System (the giant red crystal in the middle of the room) by interacting with it. When the three items are given to the crystal, the door will open.

Room 3

You should not actually enter Room 3, but rather fight in the hallway between Room 2 and Room 3. If you enter the room while the electricity generator is on, your character will die. The NPC can enter without dying, however, so he will go deactivate the generator. You need to stay in the hallway and kill the enemies as they come, one by one, out of Room 2. Make sure that the enemies do not kill the NPC. Once the NPC has deactivated the generator (you will see a notification on your screen and there will be no more blue flashes in Room 3, proceed through Room 3 to the next hallway.
Room3.jpg

Room 4

This is the last room, and it contains the boss. When you are ready, talk to the NPC, watch a cutscene that reveals exciting story developments, and then fight Nemertess. Don’t worry, he’s a pushover. Just keep hitting him or casting attack spells, and possibly use a health potion. After he’s dead, watch another short cutscene and then talk to the NPC again to leave the dungeon.
Nemertess.jpg
Outside, talk to Sebion, then use a Scroll of Escape to return to Talking Island Village. There, speak to Pantheon. He’ll tell you to return to the NPC who gave you the quest, in the Administration Office. Depending on the class path for your character's race and class combination, this step may complete the quest, or you may be prompted to choose between different classes your character can become. Choose a class to complete the quest.
What class do I choose now? Whenever you’re prompted to choose between different classes as part of a class transfer, you are making an important decision. The many paths evolve and sometimes split multiple times as you level up. If you are uncertain how to proceed, see the Races and Classes section for information on what classes your character can become.
Your character is now level 20, has a new class, and has received Proofs of Courage!
Proofs of Courage? When your character completes a class transfer, you are rewarded with Proofs of some sort (the name differs depending on the transfer level). Use these as currency to trade with your race master NPC for items specific to the grade for which your character just became eligible. In this case, use Proofs of Courage to trade for D-grade weapons, armor, and accessories.

Level 1-18

Tutorial QuestsPantheon.jpg

The quest series from level 1 through 18 concentrates on teaching you different game systems and functions as you level up and the story unfolds.
When you first enter the game, after a cutscene ends, you find yourself in a large, elegant room with glowing lights, other players, and a few NPCs wandering around. Nearby, at the top of a few steps, is the NPC Pantheon. Speak to him, click Quest, and progress through the dialogue to begin the first quest in the series.

Let’s Go to the Central Square

Pantheon asks you to find Theodore in the central square of Talking Island Village. Click to move your character outside, through the doorway to the north. This will initiate a brief cutscene. Go downstairs into the central square of the village and find Theodore in the middle of the square, in front of a fountain. Speak to Theodore, click Quest, and progress through the dialogue to complete the quest.
Don’t forget to speak to Theodore again and to accept the next quest in the series.

Qualifications of the Seeker

Find Shannon in the Training Grounds. Notice that a shining ring of light and an arrow have appeared around your character. The arrow points out a direct path to your objective, Shannon, on the other side of a building to the east. You can also see your destination by opening your map (ALT+M) and finding the quest marker that shows you where she is. Find Shannon, talk to her, and complete the quest. Your character is now level two!


Searching for the Mysterious Power

Accept the next quest. From Shannon, follow the Training Camp Soldier NPC north down the hill until you see Evain. Following his instructions, use your weapon to attack a scarecrow nearby.
training.jpg
Once the scarecrow is defeated, return to Evain and update the quest. Speak to the Newbie Guide NPC to receive buffs, and then defeat another scarecrow. Talk to Evain and complete the quest.  Your character is now level three and has received various weapons!
You’ve received new weapons! Before continuing, take a look at the weapons your character just received. Some weapons will suit your character and class better than others. If you’re playing a mystic class, use a staff (good for spell casting) or a club (good for casting and hitting). If you’re playing a fighter, use the dagger, sword, bow and arrows, or fist weapons, depending on what kind of fighter you plan to become in later classes. Skills you gain later may be weapon-specific, but at these early levels it is not terribly important which weapon you choose.
Talk to Evain again to accept the next quest.

Going into a Real War, Let’s Go to the Underground Training Field!

Follow another Training Camp Soldier NPC further north down the hill to Holden. Speak to Holden to enter the Underground Training Field. This will be your character's first confrontation with monsters.
Your first fight! You’ve been tasked to kill monsters. Don’t worry, the monsters for this quest will not attack you until you attack them. If you’re playing a fighter, simply attack a monster. If you’re playing a mystic, use your magic spell on it. Continue to attack the monster until it is dead. If your character's HP decreases too far for comfort, use a healing potion to avoid dying. Don’t forget to pick up whatever items the monsters drop; your character may be able to equip some of them.
Attack and kill the Husk Crawlers you see. Talk to the Guard NPC to update the quest and receive your first Soulshots or Spiritshots (depending on your character's class type).
Soulshots and Spiritshots. You have just received one of these items from this quest. If you’re playing a mystic, you’ve been given Spiritshots, which boost your magical attacks. If you’re playing a fighter, you’ve been given Soulshots to boost your physical attacks. To use any kind of shot, drag the icon to the shortcut bar and right-click it so that it shimmers. This will automatically apply shots to every attack you make.
Talk to the Guard again, then hunt and kill Husk Crawlers again until you clear the room. It’s time to leave the underground dungeon and return to Shannon. Speak to Aymen to go back outside.  Report back to Shannon. Your character is now level 4 (if you didn't already level up while fighting in the dungeon)!

Finding Magister GallintLearnSkill.png

From Shannon, go to the Administration Office on the west side of Talking Island Village and talk to Gallint to complete the quest. Your character is now level 5 and can learn new skills!
Learning new skills. Click on the open book icon that has appeared on your screen to go to the Learn Skill tab of your Skills window. You can access this window at any time and in any place. At this level, your character will have enough SP (Skill Points) to learn all the available skills for your level. At later levels, you may have to prioritize which skills to improve immediately and which skills you have less need of.

Searching for New Power

Gallint tells you to go speak to a NPC that is a Master of your race. Which NPC you need to talk to differs depending on your character's race. All of the race masters are located in the Administration Building. The one you need to speak with will be of your character's race and will have a quest icon over his or her head. Speak to your race master and then return to Gallint. Your character is now level 6!

Respect Your Elders!

Speak to Pantheon in the Museum and complete the quest. Your character is now level 7!

Intruder Who Wants the Book of Giants

Speak to Pantheon to accept the quest and to be teleported to the inner room of the Museum building. Run around the room and interact with each desk until you see a messaging saying that you’ve found the book and that you’re being attacked. Run up to the enemies so that the Museum Keeper follows you. Don’t worry if you don’t seem to be doing any damage, the Museum Keeper will kill them personally if you get him close to them. When they’re dead, speak to the Museum Keeper to leave the inner room. Speak to Pantheon to complete the quest. Your character is now level 8 and has received new accessories!
Magic accessories and their uses. Magic accessories are jewelry items, such as earrings, rings, and necklaces. While magic accessories do not increase your character's attack power, they do boost your character's magical defense, which is extremely important. As you level up, be sure to update your accessories along with your other equipment.


Request of Sealed Evil Fragments

Talk to Pa’agrio Lord Kakai at the Administration Office and give him the quest item (by progressing through the dialogue) to complete the quest. Your character is now level 9!

Backup Seekers

dwarfkoo.jpg

Follow Bart, the runner NPC, east to the Dwarf Workshop Apprentice NPC in the central square. Talk to her to ride a Kookaru temporary mount for one minute. On the Kookaru, follow the guide down the road out of town northeast until you find Atran. Speak to him to complete the quest. Your character is now level 10 and has received new accessories!
Avoid the death penalty. If you have the Tutorial Voice sound effect turned on, you will also hear a messaging saying that from now on, you will receive a penalty if your character dies. Characters of level 10 and higher lose a small amount of XP when they die and also receive the death penalty debuff, Shilen’s Breath, which wears off after a few minutes, depending on the debuff level. It’s nothing your character can’t handle: the whole point is to prevail without dying!


To the Ruins of Ye Sagira

Accept the next quest and ride another Kookaru to your destination: the Ruins of Ye Sagira. The ruins are at the end of the northern path. Upon arriving, talk to Lakcis. Your character is now level 11 and has received new armor!
You have received new armor! Armor increases your character's defense rating so that your character can sustain physical attacks better. Armor items also change the appearance of your character’s clothing, so it’s a fun and rewarding experience to be able to wear new armor. Armor is affected by item grades, so wearing armor with an item grade range that matches your grade level is best. Be sure to update your armor as you reach new item grades.

Roles of the Seeker

Enter the Ruins of Ye Sagira and talk to Chesha. Your character is now level 12!
In the next quests, you’ll be moving around the Ruins of Ye Sagira, talking to NPCs and killing monsters, or performing other tasks to complete quests. Use the main teleport device to enter the ruins. The ruins are divided into five Exploration Zones, and the quest series will naturally guide you through each zone with different tasks. Use blue teleport devices to move through the Exploration Zones sequentially, and red teleport devices to move back to the previous zone. Some of the stone floors in each zone are damaged, and you will need to find the glowing blue pathways to move to the other side.
map-yesagira.jpg
Try to complete the following quests on your own (they are listed in order that you receive them from NPCs as you progress naturally through the quest series):

Certification of the Seeker

Hunt ten Husk Stalkers and five Husk Crawlers in Exploration Zone 1.

Request of the Seeker


Use the /sorrow emote on five corpses in Exploration Zone 2.

Corpses.jpg

Obligations of the Seeker


Hunt Husk Warpers and a Husk Avian to collect five Dirty Pieces of Paper (quest items) in Exploration Zone 3.

Seeker Escort

In Exploration Zone 4, escort a dog, King, around the zone to find a missing person. Be sure to stay close to King: if you get separated, he will bark to ask you to catch up, but if you are apart for too long, he will disappear and you will have to start the quest over. Your character may draw agro from monsters as you follow King; you can choose to stop and fight them quickly, or to let them follow you while you complete the journey. If you choose not to stop to fight the monsters, make sure to consume health potions to prevent your character from being killed. Once you reach the missing person, Sebion, talk to him to complete the quest and get the next one.

Ruins Status Update


Use a Scroll of Escape from your inventory to return to Talking Island Village. Talk to your race master in the Administration Office to complete the quest.
By now, your character is level 18 and you can begin your first class transfer quest! Class transfer quests are more involved and challenging than regular quests. The walkthrough for this quest will contain all the detail you need in order to prevail and evolve!

Othell Rogue



Deliver death from the shadows.


Othell Rogues are assassins who use speed and stealth to dispatch their enemies. These melee fighters also have several effective ways of striking targets from a distance. Othell Rogues are masters of the well-placed dagger and the poisoned needle, and can even create clones of themselves to confuse and then attack their enemies.
Othell Rogues lure enemies to follow them, and then disappear into the shadows to stab them from behind. These stealthy assassins have a range of debuffs to choose from as well as the power to deal tremendous damage with their lightning-fast attacks.

Class Path


Characters with the third transfer classes of Adventurers, Wind Riders, Ghost Hunters, and Fortune Seekers become Othell Rogues during their fourth class transfer in the Awakening.

Awakening Lore


Othell Rogues take their powers from the ruthless assassin Ashagen. The Giant Ashagen was a fearsome warrior, but his ferocity was matched by his cruelty. Brutal enough to strike an enemy's unprotected back, Ashagen was feared by his enemies and shunned by his allies. But although his formidable skills have been passed to Othell Rogues, his vindictive nature has not.




Featured Othell Rogue Skills


Skill iconShadow FlashShadow Flash
Skill iconShadow IllusionMelt into a target's shadow and summon clones to attack it.
Skill iconShadow DashIncrease Speed, Evasion, and HP Recovery bonus for a time.
Skill iconShadow HideBecome hidden, remove any debuffs and hold effects on you, and reset an enemy's aggression toward you. While you are hidden, your Speed decreases and your HP Recovery bonus increases.
Skill iconBlood StabAttack an enemy from behind, aiming for its vital spot, and inflict additional Bleed damage. A half-kill is possible with this attack.
Skill iconCross CounterEvade all physical attack skills and reflect all damage back on an enemy for a time.
Skill iconPlunderSeize an item from a target.
Skill iconKickPowerfully kick an enemy, knocking it back.
Skill iconAngel of DeathIncrease your Spd., Evasion, Skill Evasion, Critical Attack Success Rate, and debuff resistance temporarily, and become imbued with the Poison Paralyze effect, which paralyzes any enemy who attacks you.
Skill iconThrowing DaggerThrow a dagger at an enemy and reduce its Speed by 80% for a time
Skill iconThrowing SandThrow poisonous sand at an enemy to lure it toward you, and significantly reduce its Accuracy for a time.
Skill iconThrowing Poison NeedleThrow a poison needle at a target to interfere with its casting.
Skill iconRazor RainShower nearby enemies with a rain of blades.
Skill iconOthell ForceIncrease the short range physical attack speed of all party members except yourself.

Feoh Wizard



Rain devastating elemental magic upon your foes.


Feoh Wizards are masters of mana, and the elements are theirs to command: fire, water, wind, and earth. Their specialty is devastating long-range damage, but they can also teleport, cause fear, and trap, giving them outstanding flexibility and crowd control capabilities. Their defenses are quite weak.
Feoh Wizards deal massive magical attacks that have differing qualities and special effects depending which of the four elemental stances they are in. They can normally activate only one stance at time, but they can change stances fluidly. One of their most devastating skills lets them briefly use two stances and multiple elements simultaneously.

Class Path


Characters with the third transfer classes of Archmage, Soultaker, Mystic Muse, Storm Screamer, and Soul Hound become Feoh Wizards during their fourth class transfer in the Awakening.

Awakening Lore


Feoh Wizard powers have been passed from Silver Sage Soltkreig, one of the Seven Giant Sages. Soltkreig, a supremely wise and intelligent Giant, was a strategic analyst. He snatched victory from the claws of defeat many times with his brilliant planning. From a young age, he was fascinated by the fundamental elements of nature. Through years of study, he became the foremost expert on the four elements and mana theory.



Featured Feoh Wizard Skills


Skill iconFire StanceBestows Fire properties to magical spells cast.
Skill iconWater StanceBestows Water properties to magical spells cast.
Skill iconWind StanceBestows Wind properties to magical spells cast.
Skill iconEarth StanceBestows Earth properties to magical spells cast.
Skill iconElemental SpikeInflicts elemental magical damage based on the stance used, and decreases the target's elemental resistance according to the stance used.
Skill iconElemental CrashAn elemental attack that has additional effects on an enemy depending on the stance used: Fire—Fear, Water—Decrease Spd., Earth—Hold, Wind—Knockback.
Skill iconElemental DestructionA powerful elemental attack that inflicts elemental magical damage on the target based on the stance used.
Skill iconElemental StormA powerful elemental attack that inflicts elemental magical damage to surrounding enemies based on the stance used.
Skill iconHell GateA powerful magical attack on all enemies surrounding the target using the power of all four elements.
Skill iconDeath LordInflicts continuous damage to a target, and transforms some of the damage inflicted into restored HP for you.
Skill iconDeath HowlAttacks a target to push it back.
Skill iconShadow HellDrags enemies around a target toward it.
Skill iconDouble StanceCast spells with both hands, using four elements at the same time. Reduces the MP cost of skills by 50% and the reuse time by 5% for 30 sec.
Skill iconHell BindingLaunches the target into the air and immobilizes it.
Skill iconMagical EvasionAttack nearby enemies, stunning them and canceling their targeting, while you teleport to the rear.
Skill iconFeoh ForceIncreases the ranged physical attack speed of all party members except for Feoh Wizards.